![]() ![]() Now studios can use one license for both purposes and distribute them as needed. The new Houdini Engine license is being merged with the Houdini Batch license so that it can also run batch processes on the farm. Volume pricing will be available for floating licenses. Houdini Engine workstation licenses will be available for $495 annually while floating licenses for use in a single facility will start at $795 annually. For artists who only need to work in a host application, a new Houdini Engine license has been created. Licensing and Pricing of the Houdini EngineĪrtists with Houdini or Houdini FX licenses will be able to run the Houdini Engine using their existing keys. The CINEMA 4D plug-in for the Houdini Engine is slated for release before the end of the 2014. “These artists can now use Houdini Digital Assets inside CINEMA 4D making it easier to add the flexibility and power of Houdini’s procedural tools to their existing creative process.” ![]() “We are very excited to partner with MAXON to bring the Houdini Engine to CINEMA 4D artists,” said Kim Davidson, co-founder, President and CEO, Side Effects Software. “Integrating Houdini’s procedural workflow and VFX tools inside CINEMA 4D will offer our users a streamlined experience to collaborate with Houdini artists and create inspiring content.” “Creating a bridge to Houdini Digital Assets for CINEMA 4D artists underscores MAXON’s commitment to provide our customers with an efficient pipeline to other digital content creation tools,” said Harald Egel, co-founder and CEO, MAXON Computer GmbH. This bridge between the two applications offers CINEMA 4D artists direct access to Houdini Digital Assets with an integrated procedural workflow that does not require baked-out data. The Houdini Engine was introduced in 2013 on SideFX Labs and is designed to allow Houdini’s procedural technology to work inside other digital content creation applications. Quixel and related names and images are the property of Epic Games, Inc.MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering, today announced its intention to partner with Side Effects Software, a leader in 3D animation and visual effects software, to develop a plug-in which gives CINEMA 4D users access to the Houdini Engine. ![]() It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above. ![]()
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